Similarly, one could adjust Layer Openness and Layer Passage Density in advanced world generation to make the caverns have fewer tiles to path through.However, this will restrict access to subterranean plants and creatures, and reduce the number of spawned forgotten beasts. Adjusting the cavern layer number in advanced world generation parameters can reduce the number of cavern layers (default 3).Sometimes even trading caravans will try to path out of your fort underground. Creatures will repeatedly try to path into your fort from a cavern. Caverns can be an FPS hog due to pathfinding and how complex they can be.Reducing the number of civilizations, sites, beasts, and setting world population cap can limit the resources spent updating the rest of the world.
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